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Baymax big hero 6
Baymax big hero 6










Conceived and built by Tadashi Hamada, Baymax just might revolutionize the healthcare industry. The plus-sized inflatable robot's job title is technically Healthcare Companion: With a simple scan, Baymax can detect vital stats, and, given a patient's level of pain, can treat nearly any ailment. It also prevents Baymax from harming humans willingly without it, this limit is compromised.īaymax is instantly activated by the sound of distress, and can only deactivate once his current patient states "I am satisfied with my care." Baymax will otherwise not stop helping nor leave until the patient confirms their satisfaction. The chip is encoded with the inscriptions that make Baymax the health-oriented and lovable robot he truly is. To provide Baymax with his programming, medical knowledge and personality, Tadashi built a healthcare chip with the help of his healthcare-expert friend Lily. It took 84 tests to perfect Baymax, and Tadashi recorded every one of them. The process of creating Baymax was arduous and difficult, but Tadashi's desire to use his potential to benefit humanity never tarnished, so he worked eagerly on Baymax day and night in hopes of inspiring his younger brother, Hiro, to use his genius as Tadashi did. The idea for Baymax first started with Tadashi's own desire to help everyone in need, and taking inspiration from Trevor Trengrove's thesis on artificial intelligence. ―Tadashi to Baymax (in a recording prior to his death)īaymax was created by the brilliant Tadashi Hamada during his time studying at the San Fransokyo Institute of Technology, as a healthcare providing nurse to improve healthcare around the world. “Disney Television Animation is committed to technological innovation and we love the quality that it brings to our stories,” says Guzzardo.Wait 'til my brother sees you! You're going to help so many people, buddy. Thanks to the power of real-time, the storytelling ethos has been advanced by the team, and in a fraction of the time of a typical animation production. While reflecting on the process of creating the “Baymax Dreams” shorts he says, “Appropriately, it was like a superhero discovering his superpowers for the first time.” It helped us get over major hurdles, enabling us to do more things,” says Smith. “It was obvious that the versatility was going to bring creative rewards. “Adding touches like Baymax squinting when he stepped out into the light were simple to do because of that quick turnaround.” “Being able to immediately see how your animation looked in the scene with next-to-final lighting was a real plus,” says Bryan Larson, “Baymax Dreams” Supervising Animator. “It’s an interactive story feedback loop that gives you more educated choices much, much sooner,” says Smith.īy setting up each episode with nested Unity Timelines and Prefab assets, multiple artists could work in one beat without overwriting each other’s work. Notes from Dailies could be fixed on the spot by a single artist, instead of having to wait days, or even weeks, for a note to go through several steps of a waterfall production. In turn, performances created by the animators could also be controlled through Unity’s Timeline, allowing comic timing to be adjusted inside a shot in real-time. “By being in the set with cameras sooner, we had a better idea of how a character might react in a space,” says Droste. The cameras, for example, would round-trip between Mark and the animators, who would start to polish the performances as both the cameras and the edit were refined. “You can change the lighting, adjust the sets, move the characters, blend animation to discover new performances, change the music, the sound effects and the cameras instantly.” “Working in real-time on a project in Unity is akin to working on a live-action set, but more so,” says Smith.

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This provided flexibility to creatives like Simon and Assistant Director Mark Droste to explore and iterate on how to shoot a scene extremely fast. The engine gave the team the freedom to create a “virtual stageplay,” where they could view a scene from any angle, at any moment.










Baymax big hero 6